One click render 3Ds Max
AnimaPlugin - our plugin which automatically assembles a scene and allows you to start rendering on our farm directly from 3Ds Max
It allows you to:
- Check if scene assets are missing;
- Check if assets have same names to avoid potential conflicts during collecting assets to one folder;
- Choose distribute rendering (for still images with V-Ray/Corona);
- Render all cameras simultaneously;
- Start tile render (for still images);
- Start Demorender;
- Convert rendered frames to video.
In order to use the plugin you need to launch AnimaManager first.
When the plugin is installed you will see "Render with Anima" in "Rendering" tab in 3Ds Max.
The plugin contains the following elements:
- Field for selecting the interface language;
- Distributed render selection field (works for static images in V-Ray and Corona);
- Batch render option selection field;
- The option box for skipping files with the links pointing to deleted/moved files;
- Demorendor selection field;
- "Render" button
Demorender is a free test render that helps you to check the correctness of the final image. Among this, demorender allows you to find out the exact render time and the cost of your project.
Result of demorender is a watermarked image with a resolution of 640 on the wide side (the image is rendered in the original resolution, but the result is a low-resolution image with watermarks).
In case of animation, only the first, middle and last frame of the sequence are rendered in demorender.
You can purchase the result of demorender and get an image without watermarks in the original resolution on your storage.
Note that only one demorender can be started at a time, the rest will be queued.
If you need to render several cameras, do the following:
- Open BatchRender window and set the following parameters for each View: extension of the output file (1), width, height and range of shots (2), a camera (3) (only marked cameras are sent to render (4));
- Select "Batch Render" in the plugin;
- After successful task submission, different cameras will be displayed as different jobs in AnimaManager.
If all assets have different names and none of them is missing, the plugin will collect required scene parameters and copy all assets to one folder.
If there’s an assets names conflict or missing assets, you will see a corresponding warning.
After successful job submission you will see the notification:
The scene will be copied to a temporary folder selected by you in AnimaManager. After that AnimaManager archives the scene, sends it to our storage and starts rendering.
The camera name should contain only Latin letters and should not contain spaces. Please rename the camera if it does not match these parameters.
Make sure, that color depth is chosen for all render-elements (24 or 48 bit, for example).
If 'Render region' option is enabled in the scene, it will be disabled on the farm.