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Rendering


In computer graphics, the term “rendering” refers to computer calculations based on a 3d model using a specialized software for working with graphics, the result of which is to obtain a static 2d image. In the case of rendering animations, there are simply a lot of such 2d images, and later this image sequence can be assembled into a video.

Rendering plays a significant role in the process of creating 3d graphics, since the visualization of the model is very demanding of computing resources of a PC and takes quite a long time. When the specialist has completed all the editing of the 3d scene and starts the final rendering, the load on the computer reaches 100% in seconds and the entire rendering process using modern FullHD, 4K, 8K resolutions can take from several minutes to several days per frame. At the same time, while the computer is rendering, it cannot be used for other purposes: firstly, all the resources are occupied by the rendering, and secondly, the additional load may cause rendering failure and the task will have to be restarted from the beginning.

Waiting for the result of rendering on the computer for hours or even days is very inconvenient and render farms such as AnimaRender are always ready to come to a 3d artist’s aid. A render farm is a specialized hardware and software complex with a large number of servers, storage systems and a high-speed upstream configured for maximum performance in rendering client scenes. Anyone can register on AnimaRender farm, get acquainted with a short guide and run their free test render in a few minutes on the farm or immediately launch the final render with the necessary settings.

Rendering itself can be done either with the help of built-in software for creating graphics, for example, 3Ds Max or with the participation of other render engines, which are called renderers: for example, Cinema 4D + Octane Render. Before starting the render, you need to make sure that the render farm supports your rendering software, otherwise it will be impossible to get the result and you will waste your time.

The fundamental difference between computer graphics processing services is based on 2 types of rendering: there are gpu render farms that support rendering using software that uses the resources of graphics cards, and cpu render farms, which, accordingly, can render using visualization software that uses processors.

AnimaRender infrastructure combines both computing power with a large number of modern graphics cards for GPU rendering, and 250 dual-processor servers for CPU rendering. Thus, we can help with the visualization of your project on a render farm, regardless of whether you need rendering in 3Ds Max, Maya, Cinema 4D, V-Ray, Corona, Octane, Redshift or other software.

Contrary to widespread prejudice, rendering on a render farm is very affordable and in many cases much more cost-effective than a long-term lease or purchase of your own additional equipment. When using Animarender to visualize their projects, the user pays only for the actual time using the servers to render the graphics. Without any additional fees or service charges, downtime, data storage, Internet connection and more. You can calculate approximate cost of you project using our cost estimator for CPU/GPU projects.

As computer graphics become more complex, resolutions increase and overall quality requirements increase, regular workstations of 3d artists require more time to process scenes and render, so most studios and individuals prefer to use a render farm for rendering in V-Ray, Corona, Octane, Redshift and other software to quickly get high-quality results at a small one-time rendering costs.

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